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・ Jon Hunter (writer)
・ Jon Hunter Spence
・ Jon Huntsman
・ Jon Huntsman presidential campaign, 2012
・ Jon Huntsman, Jr.
・ Jon Huntsman, Sr.
・ Jon Hurwitz
・ Jon Hustad
・ Jon Hutman
・ Jon Hyde
・ Jon Hynes
・ Jon Iles
・ Jon In-chan
・ Jon Inge Høiland
・ Jon Inge Kjørum
Jon Ingold
・ Jon Ippolito
・ Jon Ireland
・ Jon Iruarrizaga
・ Jon Isaacs
・ Jon Istad
・ Jon Ivay
・ Jon Iversen
・ Jon Izagirre
・ Jon J Muth
・ Jon J. Franklin
・ Jon J. Greiner
・ Jon Jackson
・ Jon Jacobs
・ Jon Jacobs (actor)


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Jon Ingold : ウィキペディア英語版
Jon Ingold

Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, a company that makes interactive stories. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for ''All Roads'' in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.
==Biography==
Ingold began writing interactive fiction as a teenager, after searching online for information on Infocom and discovering the Inform programming language. He published his first major work, ''The Mulldoon Legacy'' (1999), just before starting a Mathematics degree at the University of Cambridge. It was only a month later that he could view the Usenet newsgroup devoted to interactive fiction; he later recalled, "it's still one of the most startling moments of my life when I loaded up rec.games.int-fiction and there were Mulldoon posts ''everywhere''". Ingold continued to write IF during the university holidays and also reviewed films for a student newspaper.〔 A trip to Venice provided the setting for his ''All Roads'' (2001).〔
After graduating from Cambridge, Ingold worked as a mathematics teacher in London.〔 He later co-founded the company inkle, which has created interactive stories for tablet computers, as well as the Inklewriter development system.〔(【引用サイトリンク】url=http://www.inklestudios.com/about-us )〕〔 Reprinted from ''Game Developer''.〕 Ingold told ''Gamasutra'' that he had found potential players of interactive fiction were frustrated by the parser interface, which led him and his colleagues to develop Inklewriter as a non-parser-based alternative.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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